A competitive quilt-making, cat-collecting, tile-laying game
by Kevin Russ, for 1-4 players, ages 14+
Cats + Goal Patterns
Millie, Tibbit and Coconut are the chosen cats for the Beginner setup and cannot be changed.
Goal Tiles
In the Beginner setup, these goal tiles are placed automatically in predetermined places.
The Family Variant doesn't use Goal Tiles.
Board Selection
Click on a board to select it, or click the button to choose a random one.
Only the first scenario is able to be played.
Lower Variance Variant
This variant is for players who want less randomness in their game. Before following the beginner or standard setup one set of 36 Patch Tiles is removed from the game. A set is each color-pattern combination represented one time. Continue play as normal.
Family Variant
The family variant is for players who want a more casual game. The Design Goal Tiles on your board will be face down. They will not be scored, but will provide obstacles on your Quilt Board. In the family variant you will be focusing on attracting cats to your quilt and collecting buttons.
Instructions
In Calicoâ„¢, players compete to sew the coziest quilt as they draft and place patch tiles of different colors and patterns onto their quilt board.
Each board will include 3 design goal tiles that will earn points if their requirements are met.
Players are also trying to create pattern groups to attract the cuddliest cats and groups of colors on which to .
The player who gains the most points from their design goal tiles, cats, and buttons wins!
Click a tile under the section "Your Tiles" to select it.
You should see a green border appear around the tile you've selected.
Next hover over an available blank space on the board to see how the tile will look once placed.
When you are happy with the placement, click the available blank space for the tile to be locked in.
This will now unlock the market for you to be able to pick a tile to replenish the one you just placed. As soon as you click one, it will be moved to your hand, so be careful about which one you pick!
Once you've done this, all the tiles will slide to the left, and the the cat hiding under the board will always take the left-most tile that is left over.
After the cat takes one of the left over tiles and the market is automatically replenished up to the 3 tiles, it will be your turn again to place one of your tiles.
Repeat this until all of your tiles are placed!
To score points, each Design Goal Tile must be completed using either the colors OR the patterns of the six surrounding Patch Tiles.
You can complete a Design Goal Tile twice (once with colors AND with patterns) and receive only the higher point value on the tile.
For example, here is a Design Goal that has been completed twice with colors and patterns.
In regards colors, it has been completed with 3 yellow tiles, 2 pink tiles and 1 green tile.
It has also met the criteria with patterns, with 3 fern tiles, 2 polka dot tiles and 1 floral tile.
As a result, just the higher value of 11 points will be awarded to the player.
There is no penalty for not completing a Design Goal Tile other than not receiving any points.)
Design Goal Tile points are automatically calculated at the end of the game.
The patterns on your Patch Tiles can attract cats to your quilt. In each game, each cat will have two preferred patterns. Each cat has a preferred tile group size or specific group shape they want these patterns to be in.
Each cat token on your quilt is worth the specified points on it's matching cat scoring tile.
To attract a cat you must make a group in their preferred tile group size or shape using one of their two preferred patterns.
As shown in the above image, you may use the partial and whole edge tiles printed on your player board as part of the tile group.
If a group of patterns has been made that a cat prefers, click on the corresponding Cat Goal Tile to activate it (you will see it have a green border once clicked).
Then click one of the matched tiles to move the cat token onto the group of tiles.
The Millie token on the board will be worth 3 points at the end of the game, as specified on the Scoring tile.
If a cat scoring tile shows a specific pattern, that exact pattern must be created in order to attract that cat.
The patterns are allowed to be rotated.
Scoring
Scoring information to go here.
Rainbow Button Unlocked!
Due to placing one of each button, you now have a rainbow button to place!
Please note
This is a semi-sandbox environment - meaning some rules are not enforced.
This includes where you place buttons and cat tokens, as well as how many.
It is up to you to correctly do this.
Please click on the "Instructions" button if you're unsure about any of the rules.
Scoring
Scenario